Anand Jha is the CEO and founder of Nilee Game which was started in 2009 and was officially registered as Nilee Games in 2011. It was started as a flash gaming portal but later changed its entire identity of Nilee Games from online flash gaming portal to corporate game development service providing company. Today in 2018, it is known as Nilee Games and Future Technologies Pvt. Ltd (NGFT).
NGFT teamwork on product and services in Gaming, Augmented Reality, Virtual Reality, , Simulation, Motion Sensing, , Robotics, Embedded Systems and Custom Made Technologies, which can be used in various sectors like Media, Publishing, Entertainment, Pharmaceutical Companies, Housing Company, Consumer Goods, Education, Banking, Engineering and Construction, Hi-Tech, Automobile Industries, Health Care, Futuristic Game Zone.
Altering the Path to make a New Choice
After completing http://B.Sc. in Maths and Physics, Anand started his career as a faculty in an institute. Soon he realized that teaching was not his goal and his passion lies somewhere else, so he started exploring different ventures. Driven to make a difference on a global scale, Anand started learning to programme and then started working as a flash game developer. While witnessing the drastic change in the technologies over the years and after earning seven years of rich work-experience, he emerged with an out-of-the-box idea and founded Nilee Games.
Rising above the competition
Being a 360-degree service provider, NGFT is always in its front foot to work towards the never- ending future technologies. The company’s greatest strength lies in their vision. While everyone thinks of today, Nilee Games not only thinks about tomorrow, rather it thinks three years ahead of the emerging technologies. NGFT’s pillars of success rest on its three verticals that include Gaming, Future Technologies and Animation & VFX and each vertical has its own expertise in its core area of work.
- Gaming : NGFT provides game and application development solutions for online, offline, android, iOS, gaming consoles, handheld & desktop to game publishers and studios, e-Learning companies, advertising companies, film & series production houses and corporate companies globally. In recent times, NGFT witnessed corporate companies embracing gamification as a learning tool for their employees and marketing tool for their customers. Gamification for employees and customers work differently and require a deep understanding of their market segment and consumer behavior. NGFT have successfully gamified many brands and companies, few companies even reported some excellent growth with gamification in their business.
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