Showing posts with label Future Of Gaming. Show all posts
Showing posts with label Future Of Gaming. Show all posts

Tuesday, September 4, 2018

Gaming: The Story of Fortuity and Adeptness


Luck and skill often decides the success in a game. However, these two are frequently confused, and the audience is uncertain about which one is which. The debate between luck and skill is among the gaming circles for decades now. Some credence that every element of a gaming is governed by luck and others believe that success can only be achieved until a player utilises his/her harnessed skills. So what governs the gaming: luck or skill?

Luck, n- Success or failure apparently brought by chance rather than through one’s own actions– from the Oxford English Dictionary.

Everyone in life has attributed something to luck. The word “luck” is thrown around life with a great regularity. This word is tossed in the gaming more often than any other human activities, where the player’s win depends on the luck. After all, cards in a game and spin in roulette can’t be controlled.

Faith and Superstition

Gaming superstitions indicate the evolution of the gaming culture just like superstitions, faith, and tradition are designed to bring us together. This concept has an played important role in various cultures throughout the history. For example, in Thai cultures, elephants are seen as a blessing and China considers crickets lucky. Some people consider luck as a simple matter of chance, while others attribute it with faith or superstition. People around the world pay a massive amount of money just to buy numbers, home addresses, licences plates and many other things containing lucky numbers.

The Good Luck Charms

There is no denying in saying that gamers are the most superstition persons around the world. Furthermore, this superstition is the reason behind the creation of the argument of luck vs. skill.



Wednesday, August 29, 2018

Anand Jha: Lifting the Future of Gaming & Technology Service Provision to the Newer Heights


Anand Jha is the CEO and founder of Nilee Game which was started in 2009 and was officially registered as Nilee Games in 2011. It was started as a flash gaming portal but later changed its entire identity of Nilee Games from online flash gaming portal to corporate game development service providing company. Today in 2018, it is known as Nilee Games and Future Technologies Pvt. Ltd (NGFT).

NGFT teamwork on product and services in Gaming, Augmented Reality, Virtual Reality, , Simulation, Motion Sensing, , Robotics, Embedded Systems and Custom Made Technologies, which can be used in various sectors like Media, Publishing, Entertainment, Pharmaceutical Companies, Housing Company, Consumer Goods, Education, Banking, Engineering and Construction, Hi-Tech, Automobile Industries, Health Care, Futuristic Game Zone.

Altering the Path to make a New Choice

After completing http://B.Sc. in Maths and Physics, Anand started his career as a faculty in an institute. Soon he realized that teaching was not his goal and his passion lies somewhere else, so he started exploring different ventures. Driven to make a difference on a global scale, Anand started learning to programme and then started working as a flash game developer. While witnessing the drastic change in the technologies over the years and after earning seven years of rich work-experience, he emerged with an out-of-the-box idea and founded Nilee Games.

Rising above the competition

Being a 360-degree service provider, NGFT is always in its front foot to work towards the never- ending future technologies. The company’s greatest strength lies in their vision. While everyone thinks of today, Nilee Games not only thinks about tomorrow, rather it thinks three years ahead of the emerging technologies. NGFT’s pillars of success rest on its three verticals that include Gaming, Future Technologies and Animation & VFX and each vertical has its own expertise in its core area of work.
  • Gaming : NGFT provides game and application development solutions for online, offline, android, iOS, gaming consoles, handheld & desktop to game publishers and studios, e-Learning companies, advertising companies, film & series production houses and corporate companies globally. In recent times, NGFT witnessed corporate companies embracing gamification as a learning tool for their employees and marketing tool for their customers. Gamification for employees and customers work differently and require a deep understanding of their market segment and consumer behavior. NGFT have successfully gamified many brands and companies, few companies even reported some excellent growth with gamification in their business.
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